PLUGINS AND COMPATIBILITY
I did that thing again where I go a long period of time without updating this, which in turn means that I forget what I had been working on.
Anywho, one thing that I had been working on was getting Arisu’s Inventory plugin to work with other plugins. Specifically Way_StorageSystem and the Crafting System.
Long story short: Through much trial and error I was able to get Way_StorageSystem to work…well that one was easy, the others were the trial and error and I think the reason why is that Arisu’s Grid Inventory affects windows based off Window_ItemList, which Storage System is based on, but the Crafting System is actually based on Item Selectable. I have a few ways I think I can fix this, which is find a way to make the Crafting System work with Arisu’s plugin, or edit Crafting System to look like what Arisu’s does. Both should be viable but I’ll see what one is easiest for me.
In other news, I also worked a bit more on the south forest map. One thing that I ended up working on is putting in unlockable shortcuts. Making the player go the long way the first time, but, move a stone blocking a passage, and you get a shortcut you can use to get through things faster. One of the early game ones actually includes a sleeping NPC:
He won’t move until you get Grace in your party, which is when you’ve gone through the first part of the game’s story in the forest cave. I also have a pushable rock in the forest too, which you can only get to when you’ve gone through the cave and out a ‘secret’ exit, which then lets you go under the treetops to get back to the main forest path.
PLUGINS COMPATIBILITY FIX
Thankfully I was able to fix the visual inventory/crafting system incompatibility the way I wanted, which was to turn the crafting system menu into an Item List to have to work naturally with visual inventory instead of having to edit it to look like it did.
With those visual incompatibilities fixed, I can focus more on setting up the system with the recipes to make items and such.
But first, I solved a little idea I had been thinking of.
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Dun dun dun! Tune in Thursday to see what that ideas was 🙂
Meike Kima
- Rapunzel’s Flower Dev Log: Part 1
- Rapunzel’s Flower Dev Log: Part 2
- Rapunzel’s Flower Dev Log: Part 3
- Rapunzel’s Flower Dev Log: Part 4
- Rapunzel’s Flower Dev Log: Part 5
- Rapunzel’s Flower Dev Log: Part 6
- Rapunzel’s Flower Dev Log: Part 7
- Rapunzel’s Flower Dev Log: Part 8
- Rapunzel’s Flower Dev Log: Part 9
- Rapunzel’s Flower Dev Log: Part 10
- Rapunzel’s Flower Dev Log: Part 11
- Rapunzel’s Flower Dev Log: Part 12
- Rapunzel’s Flower Dev Log: Part 13
- Rapunzel’s Flower Dev Log: Part 14
- Rapunzel’s Flower Dev Log: Part 15
- Rapunzel’s Flower Dev Log: Part 16
- Rapunzel’s Flower Dev Log: Part 17
- Rapunzel’s Flower Dev Log: Part 18
- Rapunzel’s Flower Dev Log: Part 19
- Rapunzel’s Flower Dev Log: Part 20
- Rapunzel’s Flower Dev Log: Part 21
- Rapunzel’s Flower Dev Log: Part 22
- Rapunzel’s Flower Dev Log: Part 23
- Rapunzel’s Flower Dev Log: Part 24
- Rapunzel’s Flower Dev Log: Part 25
- Rapunzel’s Flower Dev Log: Part 26
- Rapunzel’s Flower Dev Log: Part 27
- Rapunzel’s Flower Dev Log: Part 28
- Rapuznel’s Flower Dev Log: Part 29
- Rapunzel’s Flower Dev Log: Part 30
- Rapunzel’s Flower Dev Log: Part 31
- Rapunzel’s Flower Dev Log: Part 32
- Rapunzel’s Flower Dev Log: Part 33
- Rapunzel’s Flower Dev Log: Part 34
- Rapunzel’s Flower: Dev Log 35
- Rapunzel’s Flower: Dev Log Part 36
- Rapunzel’s Flower Dev Log: Part 37
- Rapunzel’s Flower Dev Log: Part 38
- Rapunzel’s Flower Dev Log: Part 39
- Rapunzel’s Flower Dev Log: Part 40 and Hiatus