Rapunzel’s Flower Dev Log: Part 11
ABOUT FEATURE CREEP I want to take some time and talk about feature creep. I had stopped my work last […]
Read More TextSharing a Creative Imagination
ABOUT FEATURE CREEP I want to take some time and talk about feature creep. I had stopped my work last […]
Read More TextSo with the concept of Big HP/Damage and little Stat numbers, I’ve started to build my level up formulas: here […]
Read More TextINTO THE EDITOR In the editor the first thing I did was go to its file system and get rid […]
Read More Text______________ Last time my game deving got interrupted by me making a title screen, and I never did open Scrivener […]
Read More Text___________________________________ FIGURING OUT WHAT’S NEXT Now that we have all of our monsters figured out, there’s a few things we […]
Read More Text______________ FINDING OUR ENEMY BATTLERS So let’s see if Aekashics has 30 monsters that will fit our area….unzipping the large […]
Read More TextStory plotting is over, and hopefully there aren’t many spoilers from now on, though I’m sure they will pop up […]
Read More TextAnd now Part 4! More story plot, more spoilers. I warned you! As I create the plot of the game, […]
Read More TextThis portion tells a lot of the plot of the game (which influences how I design the game) so it’s […]
Read More TextThis series will follow my development of Rapunzel’s Flower, a Dungeon Crawler RPG I started a few weeks ago. The […]
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