Oh look! I’m actually writing as I go today! So today I’m working on the skills, first I’m working with the non-elemental weapon skills, and balancing out the damage formulas with each level. I’ve tested the three formulas in battle and am happy with how they’re working, so I’m copying things over into the other weapon types:

I’m also having the II and III level attacks have a chance of adding a State to the enemy. Blades will cause paralyze, Staff Fascination and Gloves will probably add confusion. I don’t want to use the fancier skills like Burn or Poison because those are more elemental than these. Tho I could associate an element with them as well. Oh, well.

Poop. Poop, poop, poop. Being I added new weapon types I need to add moves for them as well x.x so I guess I’ll make room for them by copy/pasting the others down so they can stay in the list the way I want them…

There. I should also learn how to spell scepter ( I spelled it septor )

Now these are a lot of moves, and can be a lot of Equipments too. Remember we’re going to have a crafting system, so we’ll have to fogure out how we want recipes to work. Whew. We’re not there yet, it’s just in the back of my head. Also remember that I have this crafting plugin I plan to use:

Really excited to use it in this project! I’m also going to be using it in Reel Dream, so that’s all exciting!


Okay I took some time to install some basic plugins like the Item Core and such from Yanfly and organize the list. It’s amazing how quickly a plugin list grows even when you’re not planning to have too complicated of a game.

And I know that’s not all that I will add, but that’s where I’m at right now.


We’re actually starting to get to the end of my document. I was on vacation for a week, and before that my mum in law was here and I just didn’t work on RF for a while. I’m sure I’ll catch up but man…I was hoping I’d never feel the pressure like this haha.

Thanks for reading and God bless,
Meike Kima

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