I CHANGED THE FONT
You know what will turn players off who are used to RPGMaker games?
The default font.
Thankfully. I got rid of that today:
I actually think the serif font fits the game better too :3
I also did some minor mapping, adding waterfall animations to the small cave waterfalls and rounding out the corners. There are quite a bit small details I need to finish with that cave (and perhaps a lot of other maps) till it’s 100% finished, but it is what it is now.
ENEMY BALANCING
So, using the concepts in Yanfly’s Let’s Make a Dungeon Comic: http://yanfly.moe/2017/03/08/comic-lets-make-a-dungeon/ I’ve decided to work on the first forest/dungeon area of the game and set roles to each of the enemies.
Yanfly’s 7 roles are:
- Filler
- Attacker
- Caster
- Defender
- Healer
- Buffer
- Debuffer
The first forest area/Dungeon only has 7 total monsters (including boss) so I just mushed the buffer/debuffer into one role for this area.
So working on this I’ve been playing a lot with the parameter formulas and a little bit with the attack formulas. This math-y end of dev work with the battle system isn’t something I fully understand so I just muck with what I do know until it seems to work.
Eitherway, I have the Kawabun and Grasshoppers performing well enough that I’m going to start working on the Electrobii and Frog C (names will be changed to something in the final game). The Electrobii and Frog are in the actual dungeon so my progress is actually progressing and I’ve been testing the game as the player would be in the beginning, just with themself in the beginning.
_____
That’s it for this week! Take care and God bless,
Meike Kima
- Rapunzel’s Flower Dev Log: Part 1
- Rapunzel’s Flower Dev Log: Part 2
- Rapunzel’s Flower Dev Log: Part 3
- Rapunzel’s Flower Dev Log: Part 4
- Rapunzel’s Flower Dev Log: Part 5
- Rapunzel’s Flower Dev Log: Part 6
- Rapunzel’s Flower Dev Log: Part 7
- Rapunzel’s Flower Dev Log: Part 8
- Rapunzel’s Flower Dev Log: Part 9
- Rapunzel’s Flower Dev Log: Part 10
- Rapunzel’s Flower Dev Log: Part 11
- Rapunzel’s Flower Dev Log: Part 12
- Rapunzel’s Flower Dev Log: Part 13
- Rapunzel’s Flower Dev Log: Part 14
- Rapunzel’s Flower Dev Log: Part 15
- Rapunzel’s Flower Dev Log: Part 16
- Rapunzel’s Flower Dev Log: Part 17
- Rapunzel’s Flower Dev Log: Part 18
- Rapunzel’s Flower Dev Log: Part 19
- Rapunzel’s Flower Dev Log: Part 20
- Rapunzel’s Flower Dev Log: Part 21
- Rapunzel’s Flower Dev Log: Part 22
- Rapunzel’s Flower Dev Log: Part 23
- Rapunzel’s Flower Dev Log: Part 24
- Rapunzel’s Flower Dev Log: Part 25
- Rapunzel’s Flower Dev Log: Part 26
- Rapunzel’s Flower Dev Log: Part 27
- Rapunzel’s Flower Dev Log: Part 28
- Rapuznel’s Flower Dev Log: Part 29
- Rapunzel’s Flower Dev Log: Part 30
- Rapunzel’s Flower Dev Log: Part 31
- Rapunzel’s Flower Dev Log: Part 32
- Rapunzel’s Flower Dev Log: Part 33
- Rapunzel’s Flower Dev Log: Part 34
- Rapunzel’s Flower: Dev Log 35
- Rapunzel’s Flower: Dev Log Part 36
- Rapunzel’s Flower Dev Log: Part 37
- Rapunzel’s Flower Dev Log: Part 38
- Rapunzel’s Flower Dev Log: Part 39
- Rapunzel’s Flower Dev Log: Part 40 and Hiatus