Rapunzel’s Flower Dev Log: Part 8
______________ Last time my game deving got interrupted by me making a title screen, and I never did open Scrivener […]
Read More TextSharing a Creative Imagination
______________ Last time my game deving got interrupted by me making a title screen, and I never did open Scrivener […]
Read More Text___________________________________ FIGURING OUT WHAT’S NEXT Now that we have all of our monsters figured out, there’s a few things we […]
Read More TextThis is an expansion of my Retro RPG Farm Asset Pack. A 4 color RPG character asset pack to go […]
Read More Text______________ FINDING OUR ENEMY BATTLERS So let’s see if Aekashics has 30 monsters that will fit our area….unzipping the large […]
Read More TextStory plotting is over, and hopefully there aren’t many spoilers from now on, though I’m sure they will pop up […]
Read More TextAnd now Part 4! More story plot, more spoilers. I warned you! As I create the plot of the game, […]
Read More TextThis portion tells a lot of the plot of the game (which influences how I design the game) so it’s […]
Read More TextApparently, we’re not getting too plot heavy yet, so no spoiler tags here! Next part will tho. _________________ PART TWO: […]
Read More TextThis series will follow my development of Rapunzel’s Flower, a Dungeon Crawler RPG I started a few weeks ago. The […]
Read More TextDisclaimer: I make no promises that this plugin will be compatible with other plugins and, as of now, can not […]
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