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Kima Prince

Kima Prince

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Author: Kima Prince

MZ Tutorial: Message Busts without Plugin

August 31, 2020November 3, 2021

Hey, ya’ll!I know most do RM Tutorials on YouTube but I don’t have time for that!Instead I’m going to show […]

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Reel Dream: Lost and Found

July 17, 2020March 26, 2022
This entry is part 8 of 10 in the series Reel Dream

This week has been very eventful for Reel Dream. Having looked back into the project I noticed a tangled web […]

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Effekseer Animations for RPG Maker MZ

July 5, 2020February 15, 2023

Effekseer animations are used in RPG Maker MZ. I have created a small collection of effects and animations for you […]

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Well, Yu Got a Bug Fix

June 24, 2020November 3, 2021

Can you imagine: over a year after release I find a game breaking bug while doing a playthrough to help […]

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Reel Dream: Reeling In

June 15, 2020March 26, 2022
This entry is part 7 of 10 in the series Reel Dream

So, despite not working on the game much for the last uh…how long has quarantine been a thing? Anywho, looking […]

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Waffle Cone Updated to Play in Browser

May 18, 2020November 3, 2021

This isn’t anything too major, and honestly I should have done this a long time ago, but I have updated […]

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Reel Dream: Starting to Map the Countryside

March 16, 2020March 26, 2022
This entry is part 6 of 10 in the series Reel Dream

It seems it’s time for another dev log for Reel Dream. Things have been consistent with development and a monthly […]

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Switched from Patreon to Ko-Fi

March 10, 2020November 3, 2021

I’ve made the decision to move from Patreon to Ko-Fi for folks to be able to support me. Patreon was […]

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Rapunzel’s Flower Dev Log: Part 40 and Hiatus

February 21, 2020April 6, 2022
This entry is part 40 of 42 in the series Rapunzel's Flower

IT’S 2020 YA’LL It’s Jan 7. Holidays are over, boy is back in preschool, and I got to get back […]

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Reel Dream: Feb 2020 Update

February 20, 2020March 26, 2022
This entry is part 5 of 10 in the series Reel Dream

Ah, Reel Dream. At the beginning of this year I wasn’t too hopeful. But now that I sat down and […]

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