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Kima Prince

Kima Prince

Sharing a Creative Imagination

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Tag: Rapunzel’s Flower

Rapunzel’s Flower Dev Log: Part 10

August 22, 2019April 29, 2024

So with the concept of Big HP/Damage and little Stat numbers, I’ve started to build my level up formulas: here […]

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Rapunzel’s Flower Dev Log: Part 9

August 20, 2019April 29, 2024

INTO THE EDITOR In the editor the first thing I did was go to its file system and get rid […]

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Rapunzel’s Flower Dev Log: Part 8

August 15, 2019April 29, 2024

______________ Last time my game deving got interrupted by me making a title screen, and I never did open Scrivener […]

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Rapunzel’s Flower Dev Log: Part 7

August 13, 2019April 29, 2024

___________________________________ FIGURING OUT WHAT’S NEXT Now that we have all of our monsters figured out, there’s a few things we […]

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Rapunzel’s Flower Dev Log: Part 6

August 8, 2019April 29, 2024

______________ FINDING OUR ENEMY BATTLERS So let’s see if Aekashics has 30 monsters that will fit our area….unzipping the large […]

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Rapunzel’s Flower Dev Log: Part 5

August 6, 2019April 29, 2024

Story plotting is over, and hopefully there aren’t many spoilers from now on, though I’m sure they will pop up […]

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Rapunzel’s Flower Dev Log: Part 4

August 1, 2019April 29, 2024

And now Part 4! More story plot, more spoilers. I warned you! As I create the plot of the game, […]

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Rapunzel’s Flower Dev Log: Part 3

July 30, 2019April 29, 2024

This portion tells a lot of the plot of the game (which influences how I design the game) so it’s […]

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Rapunzel’s Flower Dev Log: Part 2

July 25, 2019April 29, 2024

Apparently, we’re not getting too plot heavy yet, so no spoiler tags here! Next part will tho. _________________ PART TWO: […]

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Rapunzel’s Flower Dev Log: Part 1

July 23, 2019April 29, 2024

This series will follow my development of Rapunzel’s Flower, a Dungeon Crawler RPG I started a few weeks ago. The […]

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