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Kima Prince

Kima Prince

Sharing a Creative Imagination

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Category: Rapunzel’s Flower Dev Logs

Rapunzel’s Flower Dev Log: Part 24

October 31, 2019April 29, 2024

WORKING ON THE NPCs The next thing I’m working on is building the very simple NPC interactions for completing a […]

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#Devtober 2019 Post Mortem

October 30, 2019April 29, 2024

What Went Right Link to my #Devtober Twitter Thread Right before #Devtober started I had posted a devlog here on […]

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Rapunzel’s Flower Dev Log: Part 23

October 29, 2019April 29, 2024

ENTER THE BEAST BOOK So, because the Quest System is so big, I decided to play with something a little […]

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Rapunzel’s Flower Dev Log: Part 22

October 24, 2019April 29, 2024

CREATING THE QUEST SYSTEM The Quest System has been rummaging around my head for the last few days and I […]

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Rapunzel’s Flower Dev Log: Part 21

October 22, 2019April 29, 2024

Go To: Part 1 Okay, I haven’t written about the last set of mapping I did yet, but I was […]

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Rapunzel’s Flower Dev Log: Part 20

October 17, 2019April 29, 2024

MORE MAPPING AND THE CASE OF THE MISSING PLUGIN So yesterday I worked more on mapping and again forgot to […]

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Rapunzel’s Flower Dev Log: Part 19

October 17, 2019April 29, 2024

______________ First off I want to apologize for not being consistent with updating the website. Patreon had been updated appropriately, […]

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Rapunzel’s Flower Dev Log: Part 18

September 19, 2019April 29, 2024

ABOUT MY ENEMY BALANCING One of the biggest things that I’ve worked on through out these dev logs is the […]

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Rapunzel’s Flower Dev Log: Part 17

September 17, 2019April 29, 2024

NEW TILESETS: I COULDN’T HELP MYSELF Have I mentioned I’m not a fan of the RTP? Oh? I have. Okay, […]

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Rapunzel’s Flower Dev Log: Part 16

September 12, 2019April 29, 2024

SKILL CREATION AND BALANCE Oh look! I’m actually writing as I go today! So today I’m working on the skills, […]

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