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Kima Prince

Kima Prince

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Category: Dev Logs

Waffle Cone Updated to Play in Browser

May 18, 2020November 3, 2021

This isn’t anything too major, and honestly I should have done this a long time ago, but I have updated […]

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Reel Dream: Starting to Map the Countryside

March 16, 2020March 26, 2022

It seems it’s time for another dev log for Reel Dream. Things have been consistent with development and a monthly […]

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Rapunzel’s Flower Dev Log: Part 40 and Hiatus

February 21, 2020April 29, 2024

IT’S 2020 YA’LL It’s Jan 7. Holidays are over, boy is back in preschool, and I got to get back […]

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Rapunzel’s Flower Dev Log: Part 39

February 18, 2020April 29, 2024

CUTSCENES AND ACTUAL GAME PLAY I had also been thinking the other night about how to start the game and […]

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Rapunzel’s Flower Dev Log: Part 38

February 14, 2020April 29, 2024

I CHANGED THE FONT You know what will turn players off who are used to RPGMaker games? The default font. […]

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Rapunzel’s Flower Dev Log: Part 37

February 13, 2020April 29, 2024

DATABASING AND ICON CUSTOMIZING So into the database I went to add the party’s starter weapons, I also made a […]

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Rapunzel’s Flower: Dev Log Part 36

February 6, 2020April 29, 2024

RAMZA’S CRAFTING PLUGIN MAJOR UPDATE So one of my favorite plugins, that I’ve yet to fully experience all it’s goodness, […]

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Rapunzel’s Flower: Dev Log 35

February 3, 2020April 29, 2024

IT’S BEEN SO LONG (originally written Oct 24, 2019) This past weekend I had some issues with my mental health […]

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Reel Dream: Refocusing

January 15, 2020March 26, 2022

I finally got those fish recipes in the game, but honestly, that’s not what’s holding Reel Dream back. The direction […]

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Rapunzel’s Flower Dev Log: Part 34

December 12, 2019April 29, 2024

ALPHABETICAL ORDER So there is a plugin I like that can sort items and skill lists by alphabetical order, I […]

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