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Kima Prince

Kima Prince

Sharing a Creative Imagination

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Tag: Rapunzel’s Flower

Rapunzel’s Flower Dev Log: Part 32

December 8, 2019April 29, 2024

Sorry this is up late. Holidays and a bad cold got to me this week. _____________________ WOULD YOU LIKE A […]

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Rapunzel’s Flower Dev Log: Part 31

December 3, 2019April 29, 2024

PLUGINS AND COMPATIBILITY I did that thing again where I go a long period of time without updating this, which […]

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Rapunzel’s Flower Dev Log: Part 30

November 21, 2019April 29, 2024

ANIMATIONS One thing I didn’t want to use with this as well was the stock animations. First though, I wanted […]

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Rapuznel’s Flower Dev Log: Part 29

November 19, 2019April 29, 2024

MORE EVENT TEMPLATE THINGS So another type of event template I worked on, which I haven’t actually set up to […]

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Rapunzel’s Flower Dev Log: Part 28

November 11, 2019April 29, 2024

WEAPONS, ITEMS AND SKILLS Another main thing I’ve been working on lately is weapons, items and skills. What are the […]

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Rapunzel’s Flower Dev Log: Part 26

November 7, 2019April 29, 2024

MORE MAPPING With the Quest System working well enough, I went back to mapping by creating the first dungeon’s first […]

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Rapunzel’s Flower Dev Log: Part 25

November 5, 2019April 29, 2024

LONG TIME NO UPDATE (long time no update my devlog file) I am way overdue for an update but I’ll […]

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Rapunzel’s Flower Dev Log: Part 24

October 31, 2019April 29, 2024

WORKING ON THE NPCs The next thing I’m working on is building the very simple NPC interactions for completing a […]

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Rapunzel’s Flower Dev Log: Part 23

October 29, 2019April 29, 2024

ENTER THE BEAST BOOK So, because the Quest System is so big, I decided to play with something a little […]

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Rapunzel’s Flower Dev Log: Part 22

October 24, 2019April 29, 2024

CREATING THE QUEST SYSTEM The Quest System has been rummaging around my head for the last few days and I […]

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