Rapunzel’s Flower Dev Log: Part 18
ABOUT MY ENEMY BALANCING One of the biggest things that I’ve worked on through out these dev logs is the […]
Read More TextSharing a Creative Imagination
ABOUT MY ENEMY BALANCING One of the biggest things that I’ve worked on through out these dev logs is the […]
Read More TextNEW TILESETS: I COULDN’T HELP MYSELF Have I mentioned I’m not a fan of the RTP? Oh? I have. Okay, […]
Read More TextSKILL CREATION AND BALANCE Oh look! I’m actually writing as I go today! So today I’m working on the skills, […]
Read More TextNEXT UP: TEMPLATE SKILLS/SKILL DESIGNING On paper I’ve been drawing out what skills will be in the game. I like […]
Read More TextSo I just went through all the NPCs to see how many houses I need and how big the Capital […]
Read More TextBALANCING WOES I got so stuck yesterday trying to figure out my enemy and player level up numbers that I […]
Read More TextBACK TO THE ENEMY BALANCING I’ve gotten on the spreadsheet the starting numbers I’m going to use for each character […]
Read More TextABOUT FEATURE CREEP I want to take some time and talk about feature creep. I had stopped my work last […]
Read More TextSo with the concept of Big HP/Damage and little Stat numbers, I’ve started to build my level up formulas: here […]
Read More TextINTO THE EDITOR In the editor the first thing I did was go to its file system and get rid […]
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