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Kima Prince

Kima Prince

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Category: Rapunzel’s Flower Dev Logs

Rapunzel’s Flower Dev Log: Part 15

September 10, 2019April 29, 2024

NEXT UP: TEMPLATE SKILLS/SKILL DESIGNING On paper I’ve been drawing out what skills will be in the game. I like […]

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Rapunzel’s Flower Dev Log: Part 14

September 5, 2019April 29, 2024

So I just went through all the NPCs to see how many houses I need and how big the Capital […]

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Rapunzel’s Flower Dev Log: Part 13

September 3, 2019April 29, 2024

BALANCING WOES I got so stuck yesterday trying to figure out my enemy and player level up numbers that I […]

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Rapunzel’s Flower Dev Log: Part 12

August 29, 2019April 29, 2024

BACK TO THE ENEMY BALANCING I’ve gotten on the spreadsheet the starting numbers I’m going to use for each character […]

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Rapunzel’s Flower Dev Log: Part 11

August 27, 2019April 29, 2024

ABOUT FEATURE CREEP I want to take some time and talk about feature creep. I had stopped my work last […]

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Rapunzel’s Flower Dev Log: Part 10

August 22, 2019April 29, 2024

So with the concept of Big HP/Damage and little Stat numbers, I’ve started to build my level up formulas: here […]

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Rapunzel’s Flower Dev Log: Part 9

August 20, 2019April 29, 2024

INTO THE EDITOR In the editor the first thing I did was go to its file system and get rid […]

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Rapunzel’s Flower Dev Log: Part 8

August 15, 2019April 29, 2024

______________ Last time my game deving got interrupted by me making a title screen, and I never did open Scrivener […]

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Rapunzel’s Flower Dev Log: Part 7

August 13, 2019April 29, 2024

___________________________________ FIGURING OUT WHAT’S NEXT Now that we have all of our monsters figured out, there’s a few things we […]

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Retro RPG Character Pack 1

August 9, 2019April 29, 2024

This is an expansion of my Retro RPG Farm Asset Pack. A 4 color RPG character asset pack to go […]

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