Rapuznel’s Flower Dev Log: Part 29
MORE EVENT TEMPLATE THINGS So another type of event template I worked on, which I haven’t actually set up to […]
Read More TextMORE EVENT TEMPLATE THINGS So another type of event template I worked on, which I haven’t actually set up to […]
Read More TextMORE MAPPING With the Quest System working well enough, I went back to mapping by creating the first dungeon’s first […]
Read More TextLONG TIME NO UPDATE (long time no update my devlog file) I am way overdue for an update but I’ll […]
Read More TextWhat Went Right Link to my #Devtober Twitter Thread Right before #Devtober started I had posted a devlog here on […]
Read More TextENTER THE BEAST BOOK So, because the Quest System is so big, I decided to play with something a little […]
Read More TextABOUT MY ENEMY BALANCING One of the biggest things that I’ve worked on through out these dev logs is the […]
Read More TextNEXT UP: TEMPLATE SKILLS/SKILL DESIGNING On paper I’ve been drawing out what skills will be in the game. I like […]
Read More TextSo I just went through all the NPCs to see how many houses I need and how big the Capital […]
Read More TextBALANCING WOES I got so stuck yesterday trying to figure out my enemy and player level up numbers that I […]
Read More TextABOUT FEATURE CREEP I want to take some time and talk about feature creep. I had stopped my work last […]
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