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Tag: RPG Maker MV

Rapuznel’s Flower Dev Log: Part 29

November 19, 2019April 6, 2022
This entry is part 29 of 41 in the series Rapunzel's Flower

MORE EVENT TEMPLATE THINGS So another type of event template I worked on, which I haven’t actually set up to […]

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Rapunzel’s Flower Dev Log: Part 26

November 7, 2019April 6, 2022
This entry is part 26 of 41 in the series Rapunzel's Flower

MORE MAPPING With the Quest System working well enough, I went back to mapping by creating the first dungeon’s first […]

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Rapunzel’s Flower Dev Log: Part 25

November 5, 2019April 6, 2022
This entry is part 25 of 41 in the series Rapunzel's Flower

LONG TIME NO UPDATE (long time no update my devlog file) I am way overdue for an update but I’ll […]

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#Devtober 2019 Post Mortem

October 30, 2019March 26, 2022
This entry is part 2 of 10 in the series Reel Dream

What Went Right Link to my #Devtober Twitter Thread Right before #Devtober started I had posted a devlog here on […]

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Rapunzel’s Flower Dev Log: Part 23

October 29, 2019April 6, 2022
This entry is part 23 of 41 in the series Rapunzel's Flower

ENTER THE BEAST BOOK So, because the Quest System is so big, I decided to play with something a little […]

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Rapunzel’s Flower Dev Log: Part 18

September 19, 2019April 6, 2022
This entry is part 18 of 41 in the series Rapunzel's Flower

ABOUT MY ENEMY BALANCING One of the biggest things that I’ve worked on through out these dev logs is the […]

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Rapunzel’s Flower Dev Log: Part 15

September 10, 2019April 6, 2022
This entry is part 15 of 41 in the series Rapunzel's Flower

NEXT UP: TEMPLATE SKILLS/SKILL DESIGNING On paper I’ve been drawing out what skills will be in the game. I like […]

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Rapunzel’s Flower Dev Log: Part 14

September 5, 2019April 6, 2022
This entry is part 14 of 41 in the series Rapunzel's Flower

So I just went through all the NPCs to see how many houses I need and how big the Capital […]

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Rapunzel’s Flower Dev Log: Part 13

September 3, 2019April 6, 2022
This entry is part 13 of 41 in the series Rapunzel's Flower

BALANCING WOES I got so stuck yesterday trying to figure out my enemy and player level up numbers that I […]

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Rapunzel’s Flower Dev Log: Part 11

August 27, 2019April 6, 2022
This entry is part 11 of 41 in the series Rapunzel's Flower

ABOUT FEATURE CREEP I want to take some time and talk about feature creep. I had stopped my work last […]

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